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 The UrQuan Kzer-Za

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PostSubject: The UrQuan Kzer-Za   Fri Jan 04, 2008 11:02 pm

The following is a history of my alliance so if you care to read...enjoy.


The History of UrQuan as told by Baalphegor - Empresse of the UrQuan

"When I was brought before the brotherhood of the UrQuan.. I was alone.
I stood before its warriors, its mighty KohrAh and bowed in thier presence. Thankful for their support in my election as their voice. I myself, a Kzer za, grew in tolerance of many species that were considered less then tolerable by my warrior brothers. And so, we split.. the Kzer za.. and the KohrAh... thrown onto separate parts of the universe, forever struggling from that moment.. for our glory.

I welcomed the Umgah with the full and open arms of any motherling.. wishing only the truest strength and wisdom from our clans. Some were converts, some were pure in form. Some failed, some struggled and proved our purest of races. I looked to my brother in arms, Ilwrath. Lord of the KohrAh, and I proclaimed our dominance of this universe. My brother often believed I gave our lower clans too much credit.

We were feared. Our warriors were as honored as any KohrAh, and successful in our campaign. I spoke brave and true for our brothers. I declared war on only those worthy of our attention. We are UrQuan.. we waste our strength on only those who are worthy.

I was your Empresse. I sat next to the Leader of the RoLue and listened to him giggle of our presence, as our KohrAh destroyed his planets. I welcomed the kinship of the JeB when our other alliances faultered and questioned our greatness. I remained steadfast, when these other lower creatures begged and pleded for reasons for our wars.. all I could offer them was... accept.. or die.

I am UrQuan. I am Kzer Za. I am Empresse. And you.. are my bretheren. REMEMBER your history...."


The History of the UrQuan Kzer-Za as told by NtDMx Diplomat of the Kzer-Za

"I started playing around March of 2005 and rose to be the leader of UrQuan's wing TKKU. The Ktang Kaktorri Uprising.

Then Universe One's first O-War began with two sides being formed. Jeb, The3rd, The UrQuan Kzer-za, The UrQuan KohrAh, DIM, and CBC versus the axis of RoLUE, RAWK, MARA, NZSAS, and Honor. We were out gunned and out manned. During the war the alliances of UrQuan Kzer-Za and CBC took many casualties and decided to merge for more mutual protection. But was always considered UrQuan by many.

This super alliance came into 2nd place in Uni One and was known as The Chosen Hierarchy. For my part in leading the TKKU allaince to a top rank in the Universe I was made a member of the Chosen Council of UrQuan.

Unfortunately I left during the dark days of UrQuan, when they lost allies. When the new alliance UrQuan UmGah was formed. They were betrayed by our KohrAh brethern and hunted throughout the Universe. They were targets of Cador of Mara.DIM and ex-KorhAh player Valhalla of AL, ex-UmGah player Berserko aka Wicked Clown Pimp of AL, and ex-Kzer-Za player Mass Graves of Pirates. We fell from grace.

Slowly we lost our founders, Lord 42, Death32 (Slyngel), Blazing Sun, Truenova, NOC, Xorm. Most hunted by former Mara members.

The Destruction of NOC

The Destruction of Death32


NOC's last action was to give me control of the founding UrQuan account he made a convenant that I shall keep the name of UrQuan alive. And that I shall.

The UrQuan Kzer-Za were considered finished by many and a shadow of there former selves. But under the leadership of Apocalypse and our Empresse we shall return to power. We stand besides our old allies Jeb and await the day the name UrQuan will resound fear into the hearts of our enemies."


The History of UrQuan as told by Ilwrath-Leader and Betrayer of the UrQuan KohrAh


"Birth of this universe...

The first dominators was an alliance called Sharks (which Ahama was a part of) and their top tog was Software. If this alliance would have been allowed to continue to play (most of them was german etc.) instead of banned as they was. Urquan would never have been formed.

There was an alliance called NvM which means "Nevermind" and comes from Burg's notorious guild in Ultima Online. The founders was Slyngel and Burg, and I was the 3rd member. We later got Xorm and a few others to join us. After playing for some time and being our top player I started to discuss with Slyngel about a change of names into something more space-like and he said... sure, I don't care. So I started to think of how this alliance would be organised.

I wanted to form an alliance of roughly 21-25 members where some people was seen as staff members. The leaders, the right hand, minister of defense, spokesman. The rest of the alliance would be divided into cells with 3 members in each, and one of these 3 members was seen as the leader of the cell. All cells was by any time allowed to engage anyone but people which our praised leader have announced we may not attack. However, when i introduced this idea to Slyngel he came up with the idea of having us form "Urquan" from a game he likes which is "Space Control 2" the empire part was added to fit my titles as all of the titles was originally from the Roman empire.

Once Urquan was formed, Slyngel was asked to become a GO which made it impossible to be part of the empire. So I took the role as leader and appointed Xorm as one of my consules (Burg was already a consule). The longer time went on, the more Xorm got responsible of recruiting as Burg nearly didn't recruit anyone eventhough he had full authority to do so. Xorm's constant recruitment of people end with a disagreement between Xorm and me. I must say today that he was some what right but in the same time I still think we needed to form a base for operation which wasn't gonna work with people at so different levels of the game.

One problem I early realized was that the more people we have in our alliance, the less people will we be able to raid, so I wanted to keep the number of members at a low count. I also wanted to make sure Urquan was the top alliance now, and forever...

As the leader of Urquan I kept an eye for what alliances to wage war against. Our first war was against an alliance called DTR or something like that. DJ-Delta's newbie mistake gave me the golden oppertunity to disregard the current NAP between us and launch attacks on them. However, this was another alliance filled with members of illegal countries and was soon banned from playing.

The problem between me and the lower levels of Urquan got worse and I talked to Slyngel about my problems and he came up with the idea of making Urquan empire two different alliances, two alliances that had their own leadership where you lead one, and somebody else the other. I spoke to Xorm about it and he didn't want this to happen, and didn't really want to become the leader of the other alliance, so we spoke about Baalphegor. I asked Baalphegor if she would be interested and she instantly said yes. So everything was set. I took the people I wanted with me to Kohrah, but didn't e.g. bring Ahama because Baalphegors part wasn't supposed to become a toothless tiger.

From here on, I can only speak of Kohrah eventhough many Kzer-Za members still looked at me as the true leader for months and months. Kohrah had only one thing in mind, to keep the top 10 steady, and that with members of Kohrah or if needed some Urquan (Kzer-Za).. At this time, Badger was the number one fella and started to negotiate with RoLue and used his position in Urquan to get a cease fire between all Urquan and RoLUE which he had no authority to do. He had no influense over Kohrah and some of us in Kohrah talked about attacking Badger because of it.

Badger was at doing trades with RoLUE and to protect that he offered me 2 million of each resources in a sort of bribe if I would keep Kohrah off RoLue targets. However, I didn't accept any free resources from Badger as he was the only able to send me resources (due to pushing rules) Badger sent a lot of resources to people within Urquan and others, resources which I today was obtained by pure cheating. So basically a lot of the older Urquan accounts was basicaly helped built up by cheating. (Kohrah was not included in Badgers give out)

We made several policies based upon the race Urquan in a game, and yes Urquan must be seen as tyrants as that's what they are in the game. However, they are simply struggle to keep their own race alive by killing or making slaves of everyone else. This is where the no probing policy comes in, as it gives a good RP'ing story and its very good if people do not dare to gain intelligence on me.

I can easilly say I didn't have any direct problem with RoLUE more than them being in my way. I knew that somebody had to deal with them and that I had to try and split RoLUE, Mara and Rawk. I managed by speaking to Burger and later when I told Baalphegor to suggest an alliance between Urquan (Kzer-Za) and Mara. This is my biggest mistake in Ogame so far. I today regret that I didn't announce fullout war with Mara instead of going after RoLue that after all was somewhat peaceful.

RoLue as we all know it has members that have some sort of problem with keeping a debate at normal levels, they call you names and such. No biggy this, but I decided to use one of these incidents as an excuse to attack their leader "Mystalic" and make a statement about it. To be honest, I didn't attack him because it gained me anything more than reputation and a bit of fear. Fear is a very good concept in war.

RoLue declared war on Kohrah, Urquan and Mara. This was lasted for a very long time, and was first used to really try and crack them. However, neither side was really succesful and the war went into stall.

Universe 1 had come into a situation where everyone just built larger fleets and nobody had anything to fear. Even the admins got bored of this which came to my attention when Burg asked me if it would be possible for me to attack Ahama. I first said I wouldn't like to attack him, as he eventhough a disagreement is in Urquan... the only alliance which Kohrah is allied to. However after more talk and thought about it, I decided to make the attack on Ahama. This to break the situation of no risk in uni1. I didn't want to go into a full war with Urquan, but I would if forced take down more fleets of Urquan if they made any threats against Kohrah.

AFS was formed 10 minutes before Ahama's fleet was killed, and as most of you probably know. I attacked Ahama at 2 different planets and started to raid him to keep him down for a bit. What some of you people have to remember is that Kohrah never broke the Christmas peace, two members of AFS did. AFS had no connections with Urquan whatsoever. We as Alliance of Free Stars, and alliance which in the game Star Control 2 fights against Urquan."


Ilwrath was later destroyed by his former ally Wicked Clown Pimp former leader of the UrQuan Umgah

The Destruction of Ilwrath
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PostSubject: Re: The UrQuan Kzer-Za   Sat Jan 05, 2008 12:44 am

And I'll explain how this relates later on when Hand of Fate gives me forum access.
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PostSubject: Re: The UrQuan Kzer-Za   Sat Jan 05, 2008 2:18 am

... your in which i'm sure you knew you would be

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PostSubject: Re: The UrQuan Kzer-Za   Sat Jan 05, 2008 2:48 am

i think i know where you are going with this... but i am gladly willing to see where it goes.



and anyone who sees this and is all WTF why is HoF letting this guy from UrQuan in i have a few things to say.

1st. I am willing to put my name and reputation on the line in saying NtDMx is a good player, and a veryt trust worthy frined of mine.
2nd i KNOW he is helpful and is very sweet in general.
3rd FU i am co- founder :p

4th well you'll see

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PostSubject: Re: The UrQuan Kzer-Za   Sat Jan 05, 2008 4:17 am

I read most of it, read something like it before. :)
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PostSubject: Re: The UrQuan Kzer-Za   Sat Jan 05, 2008 6:15 am

if i am not mistaken didn't NZSAS turn into present day pirates?

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PostSubject: Re: The UrQuan Kzer-Za   Sat Jan 05, 2008 9:18 am

Yeah but some went to RAWK but before that they formed an alliance called the HIVE which I think is where modern day Pirates and Rawk came from. Alliances back then were different than now. the top alliances could have 150 players. it was a lot more chaotic.
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The UrQuan Kzer-Za

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